graphics.InterpolationMode determines how intermediate values between two endpoints are calculated.graphics.CompositingQuality determines the rendering quality level of layered images.SourceCopy specifies that when a color is rendered, it overwrites the background color. graphics.CompositingMode determines whether pixels from a source image overwrite or are combined with background pixels.Compositing controls how pixels are blended with the background - might not be needed since we're only drawing one thing.destImage.SetResolution maintains DPI regardless of physical size - may increase quality when reducing image dimensions or when printing.wrapMode.SetWrapMode(WrapMode.TileFlipXY) prevents ghosting around the image borders - naïve resizing will sample transparent pixels beyond the image boundaries, but by mirroring the image we can get a better sample (this setting is very noticeable).Graphics.DrawImage(image, destRect, 0, 0, image.Width,image.Height, GraphicsUnit.Pixel, wrapMode)
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WrapMode.SetWrapMode(WrapMode.TileFlipXY) Using (var wrapMode = new ImageAttributes()) Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality Graphics.SmoothingMode = SmoothingMode.HighQuality Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic Graphics.CompositingQuality = CompositingQuality.HighQuality
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Graphics.CompositingMode = CompositingMode.SourceCopy Using (var graphics = Graphics.FromImage(destImage)) Var destImage = new Bitmap(width, height) ĭestImage.SetResolution(image.HorizontalResolution, image.VerticalResolution) Var destRect = new Rectangle(0, 0, width, height) Public static Bitmap ResizeImage(Image image, int width, int height) / Resize the image to the specified width and height. This will perform a high quality resize: ///